• Discord-Logo-White
  • White Twitter Icon
  • White Facebook Icon
  • White YouTube Icon
  • twitch

©2018  After Hours Gaming League, LLC. All rights reserved.

Privacy Policy | Terms of Use | Leadership





Last Modified: July 10, 2018

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.


The Handbook’s General Rules apply to all AHGL games, please read them first!

I. CS:GO Overview


  1. Player Eligibility: All players participating in Counter-Strike: Global Offensive competitions must have an active Steam (North America) account in good standing displayed on their Battlefy profile. Only registered team members playing under their own account are allowed to play for a team.

  2. Team Roster Size: A team consists of 5-10 participants. Coaches must be listed on the roster. Rules for qualifications for rostered members can be found in AHGL general rules.

  3. Registration: The Counter-Strike: Global Offensive registration fee will be $175 per team. The captain pays this fee during registration on Battlefy.

  4. Game Version: All players must have their game up to date with the latest patch.

  5. Weekly Structure:

    1.  Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered) and map will be assigned for the weekend matchup. Times for each match will be assigned.

    2. Saturday: Times for each match will be assigned. Matches will have variable time slots depending on how many servers we acquire. Typical game times will be 12pm, 2pm, and 4pm Pacific. The AHGL observes Daylight Savings.

  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~5-9 weeks) and Elimination Playoffs.​

II. Rules


  1. Starting sides: Prior to the start of the game, opponents will have a knife-fight round that determines the starting side. The last player standing will determine their starting side by using chat as their intended starting side.

  2. Game Winner: Each map will be played in two stages of 15 in-game rounds. For each stage (half), the teams play alternatively Terrorists and Counter-Terrorists and score one point by winning one in-game round. The winner of a map is the first team who reaches a total of 16 wins. The remaining rounds will not be played after a team has won the map. If the map ends up in a tie, meaning that both teams have won 15 in-game rounds, overtimes will be played until a winner is decided. 
    During overtime a MR3 (6 rounds) will be played, which means the first team to 4 wins within the 6 rounds will be declared the winner.  At the start of overtime, teams will remain on their current side until the 3 rounds have been played or a winner has been decided. If there is a tie after the 6 rounds (3-3), the teams will switch sides yet again and start overtime again until a winner has been decided.
    Note: At the start of overtime and every time teams switch sides, starting overtime money will be restocked

  3. Series Length: Regular season matches will be played on a single map while playoff matches will be played in a best of three format across multiple maps with a 5 minute break between maps. The break time is subject to change if the situation requires it.

  4. Player’s Settings

    1. Players are restricted to modifying/adjusting the following game settings

      1. cl_bobcycle 0.98

      2. weapon_recoil_model 0

      3. mat_hdr_level 0/1/2

    2. Players are allowed to modify/adjust only the following overlay settings:

      1. net_graph 0

      2. cl_showpos 1

      3. cl_showfps 1

      4. cl_showdemooverlay 1/-1

    3. Players are allow to adjust the following PCs or monitor settings:

      1. Brightness;

      2. Digital Vibrance;

      3. Contrast;

      4. Gamma;

      5. 3D Settings (aliasing, vertical sync, etc.);

      6. Game scaling;

      7. USB HZ;

      8. Sound;

      9. Mouse Settings + Mouse Drivers;

      10. Keyboard;

      11. Headset.

  5. Regulation Match Server’s Settings

    1. mp_startmoney 800

    2. mp_roundtime 1.75

    3. mp_roundtime_defuse 1.75

    4. mp_freezetime 15

    5. mp_buytime 1

    6. mp_forcecamera 2

    7. mp_maxrounds 30

    8. mp_c4timer 35

    9. sv_pausable 1

    10. ammo_grenade_limit_default 1

    11. ammo_grenade_limit_flashbang 2

    12. ammo_grenade_limit_total 4

  6. Overtime Match Settings

    1. mp_maxrounds 3

    2. mp_startmoney 10000

  7. Settings used for warm-up

    1. mp_maxrounds 199

    2. mp_maxmoney 65535

    3. mp_startmoney 60000

    4. mp_buytime 15

    5. mp_freezetime 0

    6. mp_forcecamera 1

  8. Maplist: The current competitive playlist rotation will be used as the maps. Maps will be assigned each week as the matchup is generated.​

3. Technical Issues


Players are encouraged to record their in-game perspective unless the recording causes server delay. AHGL administrators will investigate server lag concerns.


  1. Pausing

    1. During an official match the players can use the command “pause_game” from either the console or using it as a message with “say”. The match will be automatically paused after the round has ended.

    2. A team can request 2 pauses per map; each pause can last up to 5 minutes. If a team pauses the game more than 2 times on a map or if the pausing time is greater than 5 minutes each, the team in question will receive a warning or penalty.

    3. Only the players from the team that requested the pause may unpause the game and only once both teams have agreed to resume. Unpause by writing “unpause_game” either in console or using it as a message with “say”. Unpausing without the approval of both teams will result in a map loss.

  2. Match Interruptions and Restarts

    1. Players should not leave a game until it has been won or lost, or they have been instructed to do so by an AHGL administrator.

    2. If a map is involuntary interrupted (player’s PC crash, server crash, power outage, network issues, etc.) the match officials may decide to replay the map according to the following rules:

      1. If the problem occurs in the first round of either the first or second half-time, the half-time in question will be replayed;

      2. If the problem occurs in the first round of the overtimes, the section in question of overtime will be replayed;

      3. If the problem occurs in any other round, the players need to pause that round and wait until the problem is solved or until the match officials tell them to continue the game

      4. If multiple players are dropped or the server crashes, the team’s coaches or captains should communicate and determine the best path forward. If they are not able to do so, the match officials will decide for them and the teams must respect this decision. NOTE: If a player disconnects on purpose from the server during an official match, the team in question will forfeit the map.

4. Forbidden in-game actions


The following actions are strictly prohibited during a game and will result in round loss, which will be deducted at the end of the match, and a warning:


  1. using console is forbidden (except to record game or pause game);

  2. any form of script is forbidden;

  3. using bugs which change the game principle (i.e. spawn bugs) is illegal;

  4. moving through walls, floors and roofs is strictly forbidden. This also includes skywalking;

  5. "silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal;

  6. planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse;

  7. boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable;

  8. “fireboost” (i.e firing below a player to push him) is strictly illegal;

  9. “flashbugs” are forbidden;

  10. throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed;

  11. “mapswimming“ or “Floating“ is illegal;

  12. “pixelwalking“ is illegal (Sitting or standing on invisible map edges);

  13. using 16bit graphics;

  14. Binding “+duck“ to the mouse wheel is illegal;

  15. Using custom (game) files is illegal.