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©2018  After Hours Gaming League, LLC. All rights reserved.

Privacy Policy | Terms of Use | Leadership

 

STANDINGS

RULES

 

Last Modified: November 28, 2017

 

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

 

The Handbook’s General Rules apply to all AHGL games, please read them first!

I. Dota 2 Overview

 

  1. Player Eligibility: All players participating in Dota 2 competitions must have an active account in good standing displayed on their Battlefy profile by linking their Steam account. Only registered team members playing under their own account are allowed to play for a team.

  2. Team Roster Size: A team has to consist of 5-10 participants. Rules for qualifications for rostered members can be found in AHGL general rules.

  3. Registration: The Dota 2 registration fee will be $150 per team. The captain pays this fee during registration on Battlefy.

  4. Game Version: All players must have their game up to date with the latest patch.

  5. Weekly Structure:

    1. Monday: Matchups for the following weekend are distributed (assuming all previous round match results have been entered).

    2. Saturday : All matches are played on Saturday starting at 12pm Pacific (3pm Eastern). Ladder play remains open until 4pm Pacific (7pm Eastern).

  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~5-8 weeks) and Elimination Playoffs. There will also be a Ladder where the highest placing team(s) will qualify for wildcard spot(s) in Playoffs.

  7. Battlefy and battlebot - Day of Match protocol: This tournament will employ the use of Battlefy.com and the battlebot feature.

    1. Both teams should have the Dota 2 game client open and be ready to join at the match start time. Check-in will be enabled so teams will know their opponents are present.

    2. The Home team captain (more info on Home/Away below) will navigate to the bracket on Battlefy, click on the match for the day, and generate the lobby by hitting the “Start Match” button.

    3. All players should then receive an invite from “battlebot” to join the lobby. Alternatively, region and lobby information will be provided if the auto-invite system fails.

    4. Once both sides are ready, the bot looks for a player from either team to say “!start” to begin the match countdown. As a courtesy, please verify both teams are ready to start before beginning.

II. Rules

 

  1. Game Mode: 5v5 Captain’s Mode via Custom Game (Battlefy). Selection Priority will be set to Automatic (Coin Toss).

  2. Game Winner: The winning team is defined as the team that destroys their opponent's Ancient first, or forces their opponents to surrender. There is no time limit.

  3. Series Length: Matches will be best-of-one(1) during the regular season. Matches will be a best-of-three(3) for playoffs and elimination rounds.

  4. Restrictions: There are currently no item or hero restrictions.

  5. Home/Away team: Home and Away teams will be assigned weekly through the Battlefy interface.

    1. During the regular season, the team on the left side of the matchup page is the Home team. The team on the right side is Away. During playoffs, the team with the higher seed (#1 is higher than #2) is the Home team.

    2. Selection Priority Automatic will handle side and pick selections.

  6. Bans/Picks: Snake draft format enforced by Captain’s Mode.

  7. Roster: Players are allowed to switch during a set (e.g. in the middle of a Bo3). Opponents are allowed an additional 5 minutes before match start to confer about any changes in strategy.

  8. Referees: While referees (i.e. players or volunteers from other teams) are not required, they are heavily encouraged to help facilitate the games. Casters may act as referees.

  9. Spectator slots: In the event there are no referees, each team may have at most one non-starting player occupy the spectator slot. The delay will be set to 2 minutes.

  10. Scheduling/Forfeits: The first game of each round must begin at the specified time. See General Rules in the handbook for rescheduling rules and email: dota@afterhoursgaming.tv if a reschedule is agreed upon.

III. Technical Issues

 

A. Stoppage of Play

  1. Stoppage of Play Procedure: A player experiencing technical issues on either team may pause at any time to address those issues, or call for a restart of the game prior to Game of Record (see below) being established for significant issues.

  2. The player pausing or requesting a restart must be experiencing one of the following: a hardware malfunction (e.g. mouse, keyboard, screen, audio equipment), physical disruption (e.g. breaking furniture), or game configuration problems (e.g. issues with controls, settings, keybinds).

    1. A team may also pause to allow time for a teammate to reconnect after an unintentional disconnect

    2. Pauses should be limited to problems that can be solved in 1 minute, more time may be provided at opponent’s discretion

  3. They must then declare in all-chat the reason for the pause, or the request for a restart. In the event of a restart, the game should be paused and an AHGL administrator should be contacted immediately. In the event of pause abuse (use of pausing that affects game outcome without conforming to III.A.2), an AHGL administrator should be contacted after the match.

  4. In the event of a game server crash, AHGL administrators will determine next steps.

 

B. Game of Record

  1. A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Prior to this point, if a serious issue has occurred, players should pause the game and contact AHGL administrators to assess the situation. Once a game attains GOR status, the game will be considered as “official” from that point onward. After the establishment of GOR, game restarts will be allowed only with AHGL admin approval.

  2. Examples of conditions which establish GOR:

    1. Any attack or ability is landed on creeps, neutral creeps, structures, or on a Hero by an opposing Hero

    2. Line-of-sight is established between players on opposing teams

    3. Setting foot in or establishing vision in opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle.

    4. Game timer reaches two minutes (00:02:00)