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©2018  After Hours Gaming League, LLC. All rights reserved.

Privacy Policy | Terms of Use | Leadership

 

STANDINGS

RULES

 

Last Modified: Feb 26, 2018

These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.

 

The Handbook’s General Rules apply to all AHGL games, please read them first!

I. StarCraft II (SC2) Overview

  1. Player Eligibility: All players participating in StarCraft competitions must have an active (Americas) account in good standing displayed on their Battlefy profile. Only registered team members playing under their own account are allowed to play for a team.

  2. Team Roster Size: A team has to consist of 4-8 participants. Rules for qualifications for rostered members can be found in AHGL general rules.

  3. Registration: The StarCraft II registration fee will be $120 per team. The captain pays this fee during registration on Battlefy.

  4. Game Version: All players must have their game up to date with the latest patch.

  5. Weekly Structure

    1. Monday: The matchups will be released (assuming all previous round match results have been entered) and an ordered list of maps for the next week's matches is released (5 maps for round-robin play, 7 maps for playoffs).

    2. Wednesday: Team captains submit a starting lineup of players in order of the map list, EXCEPT for the final map, which is an ace match with special selection rules (see section 2.12). The starting lineup must list the player's Battle.Net character name, character code and chosen race for that map (P/T/Z/R).

      1. Lineups must be submitted in the AHGL Discord server by the team captain using the syntax shown in #welcome and pinned in the #starcraft channel. Contact us if you have questions.

    3. Thursday: All lineups are made public. In the event that one team does not submit a lineup on time, the opposing team’s lineups will remain hidden until first team’s submission is complete. The penalty for late submission is:

      1. For every day a team is late in submitting their starting lineup, the opposing team gets to pick 1 unit that the late team is not allowed to make. This penalty will be applied on a map of the opposing team’s choice (non-ace) after lineups are revealed. This excludes workers and queens, detectors, and tier 1 units (zergling, marine, zealot). If the late player produces a banned unit during the game, it’s automatically forfeited. Don’t be late.

        1. Captains may replace a player in their lineup after lineups are revealed with a different player that is not in the original lineup and is on the team roster. That new player faces the same penalty as if the lineup were submitted 1 day late as explained in section I.5.3.1.​

    4. Saturday: All matches are played starting at 12pm Pacific (3pm Eastern). Ladder play remains open until 4pm Pacific (7pm Eastern).

    5. Thursday to Friday: Team captains of opposing teams may coordinate a different match time for any game of their series aside; the time must accommodate the players. The captain does not need to be present for each game. Note that the default time is heavily preferred and captains should be looking to play alternate players if their players cannot make the default time, and if there is no agreement, all matches will be played at the default time. Failure to show up for a scheduled match will result in an automatic loss and a warning.

      1. See General Rules in the handbook for rescheduling rules and email: starcraft@afterhoursgaming.tv if a reschedule is agreed upon.

  6. Season Format: Exact season format will be announced before the season begins when we know the exact number of teams. This section will be updated along with an announcement email for all captains. There will be two at minimum two stages: Non-elimination Regular Season (~5-8 weeks) and Elimination Playoffs. There will also be a Ladder where the highest placing team(s) will qualify for wildcard spot(s) in Playoffs.

II. Rules

  1. All matches will on NA servers unless otherwise agreed upon in writing by both captains.

  2. Players may not look at an opposing player’s monitor or projected screen.

  3. Players may not chat in-game unless they are engaging in pre-game sportsmanship or surrendering the game.

  4. The loser of a game may select a different race for the next game.

  5. Players who quit out of a game before it has ended, without referee’s permission, will lose the game.

  6. If a Player loses their connection to the Host during a game, the game must be resumed from replay. Games should not be replayed except in the case of stalemates described below. If it is impossible to resume from replay, immediately contact an AHGL admin.

  7. If an observer loses their connection to the game, but both players remain in the game, the game must continue.

  8. If all minerals on the map have been consumed and no units or structures have been killed for 5 minutes, the game will be replayed (a “stalemate”).

  9. Default game settings are Category Melee, Mode 1v1, Game Speed Faster, on the latest SC2 game patch.

  10. Regular season matches are played in a team best-of-5 series with each being a single 1v1 game. Playoff matches and grand finals are played in a team best-of-7 series. During playoffs, the last three games may be played by any player on the team roster but no player may play in more than two games.

  11. Any of the maps (except the final map) can be played in parallel at the players' option (default is series). If matches are played out of order, games will be counted in the order the maps were distributed.

  12. Ace Matches: If neither team wins the series before reaching the final map, an ace match will be played on the final map to determine the winner. Any player on the team roster can play the ace match, unless they have already played two earlier games in the same series. The ace players may change race. The ace player is selected by the team captain and privately submitted to the referee (or neutral third party if there are no referees available), who will reveal the ace players and races only when both have been submitted.

III. Stoppage of Play

  1. Team that requested a pause must announce the reason before or immediately after pause.

  2. Each team is granted a total of 5 minutes pause time during the match.

  3. When resuming the game from pause, both players must confirm in chat that they are ready to continue.

  4. If total pause time runs out, the game must be resumed. If one team refuses to resume the game, the opposing team will receive a win for that game.

  5. Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.